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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6756
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Posted - 2017.07.18 11:43:17 -
[1] - Quote
Can you please define unused with regards to citadels?
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6756
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Posted - 2017.07.18 21:37:05 -
[2] - Quote
Mara Pahrdi wrote:Steve Ronuken wrote:Can you please define unused with regards to citadels? Run out of fuel for more than a month and no player of the owning corp has docked within the last 30 days.
So really 'no player of the owning corp has docked'.
Because citadels have no fuel burn, if they have no online service modules.
(I've had discussions about this with various people)
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6756
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Posted - 2017.07.19 00:32:59 -
[3] - Quote
Spookyjay wrote:GIVE THEM FREAKING FUEL BURN. honest to god. I do wonder if the devs and half of CSM even play this game any more. Im pretty sure they just think they do. But they spend so much time in bureaucratic talking about this game they don't really.
tbh, this is something I've suggested.
Please don't assume that we're not talking to CCP about things just because we're not yelling about something in public.
Though the fuel burn I'd prefer isn't a flat cost. it's a minimum. So if you're running services, it doesn't increase your costs. Just sets a minimum.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6757
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Posted - 2017.07.22 15:33:43 -
[4] - Quote
ANTONE1357 wrote:Steve Ronuken wrote:Can you please define unused with regards to citadels? So how is a Citadel that is not being used in regards to activity and fuel being inputted confusing to you and mostly everyone that doesn't understand and see why this is a problem. Still allowing a citadel with the capability's of tethering, corp offices and fitting modules on ships is a problem. If a POS. ran out of fuel then basically your not able to use it there's no reinforcement timer if your trying to hit it. You have three timers to reinforcement a unused Citadel that is not fueled. Come on your the CSM to CCP and the actually players voice. Both you and I know there is an issue with the mechanics of this, and really me addressing this to CCP in my header is a great way to get the needed discussion going. I hoped this would bring attention and honestly it Is a topic that is well needed to be addressed. I see the big problem that is needing in the restructure of structures and the mechanics behind them. But a Citadel that has no fuel should not give you any benefits as to storage, repairing, fitting mods, offices, tethering, docking, ext. Put some Ideas as to what you want to change about structures with no fuel and maybe CSM and CCP will fix it. . I like to see this game take on a new light, and forces players who have valuables anchored structures in space have to log in everyday and maintained their structures and fuel them. Also ratting and keep those local factions at bay or maybe they hit your structures that you don't pay attention too would be a fun part of the game. Tower's and Citadels that's are offline or have no fuel should go poof if their not fueled for over months definitely go poof.
Citadels don't _require_ fuel.
If they have no service modules, they don't use any. So put a single fuel block into them, and they're fueled forever.
Or you can manually offline all the fitted modules, and fuel will stick around.
Put in a quantity of fuel which isn't evenly divided by the quantity it burns, and you'll have the service modules offlining, and fuel being left.
You begin to see why more definition is required?
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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